Friday, 4 March 2011

Plan for Deployment

  • First of all we need to make our application. We are using iWebKit so the application can be coded on our computers as a webpage and uploaded to the internet. 
  • Once we have the application working we need to test it. The best way to test it would be going out into Drake Circus and playing the game using all the different options and see what worked and what didn't. This would give us a clear view of what worked well and what needed to be improved.
  • Once the application is done and is working we need to get it onto the market. There are several ways of doing this; we are making a web application so users of smart phones like the iPhone can go onto the internet to our webpage and save the page to their background like a bookmark. It would then appear as an application that they can access straight from their phone.
  • Another option for deployment is becoming an Apple developer. We can pay £100 to register as a developer and with this we can upload our application to the app store, this may be more beneficial than the other option as the app store gets a lot of hits everyday, this way we can make sure that lots of people see our application, and if the application is free it may be more encouraging to people to download it. 
Timetable: 

For this project we do not have such a strict timetable centred around one day as we are not making an installation. We want to get our app up and running as soon as possible though so we have a rough timescale in which to make the project, mainly planned out week by week. Rather than a timetable, we have a list of things that need to be done in a certain order before we can deploy our application. 

14/01/11: Given the brief; between now and the end of January we have the opportunity to do the planning part of the process. This involves thinking of new ideas and developing our final idea so we have a clear scope of what our project is going to be about and what we are making. 

21/01/11: Research; after our first group discussion research should be done into what programs we could use to make our application. Ideas should be developed and our final idea should be taking form. The research can help us plan out what our application will look like and how it will function. 

28/01/11: Final idea; our final idea should be finished with justification of which board game(s) we are taking inspiration from and how we have incorporated this into our ideas. With our final idea sorted we should we able to move on to development of the visualisation and some mockups of what the application will look like on the iPhone. 

04/02/11: Begin coding; after 2/3 weeks of group discussion we now need to begin to start coding our application. We have settled on the final idea for the game, Beacon, and now need to move on to doing some documentation as well as making the app.  

04/03/11: Testing; after a month of coding our application should be finished, so we can now move onto testing. The best way to test it would be taking our phones to Drake Circus and playing the game ourselves to get a feel of what the game is like and what areas could be improved or changed if any need to be. Those who were not involved with the coding part of the project should be working on the documentation, doing more research, and feeding their results back to the coders who could incorporate them into the application. 

18/03/11: Documentation completed; documentation needs to be completed by this date and the application should be ready to be released. Any final alterations should be made to the application in the next week. 

25/03/11: Application completed; the application should be completed by now, with all the final adjustments made and completed. The website should be up and running ready for people to download it to their phones. If we decide to upload it to the app store then we need to apply for a developers licence. 

Possible Problems: 

There are only a couple of problems we could face when it comes to deploying our application:
  • Application does not work; in order to stop this happening we need to make sure we thoroughly test our application before we release it to the public. We need to go out into Drake Circus and make sure we use every aspect of the app to make sure each one works and eliminate any bugs or problems that we find.



No comments:

Post a Comment